For this project, my goal was to replicate a real-life image, with the primary reference being a scene from my university film Sunset’s Embrace. This was particularly fitting, as I had worked as Production Designer on the film, allowing me to apply the same principles in recreating the scene in 3D. I focused on refining skills in creating detailed topology, precise UV unwrapping, layering PBR textures, cloth simulation, and general troubleshooting to achieve a scaled replication.